11/DEC/13

Winter!: Prepare for holiday gaming!

KatrinaTheLamia's Posts
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Top five most influencial games in my Life.

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KatrinaTheLamia said...
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#1 XCom. The UFOpedia is something I _loved_ in this game. The UFOpedia is one of the most notable items in this game, as it deeply detailed the in game stats of various equipment as well, as notes on the properties and suspected origins of the item--with rather well done images right next to the item being described. I dunno, maybe this is a sign of OCD, but I kind like knowing the properties of in game items.

#2 Megaman Classic|X|Xtreme|Zero|ZX -- all included as one game... because that is all it is... just repeated over and over. Sometimes with several episodes of it released in the same year. This is part of why the series was so damn unbalanced. I will not confess to being good at it--but I do enjoy putting it on every now and then.

#3 Cruis'n |USA|World . Yeah, these are generally regarded as horrible games. However, I love just how arcade like and cartoony their driving physics are. Hey, at least they are being honest. As most racers tend to botch up some very important physics somewhere. At least this has fun with the matter.

#4 Star Fox SNES . Well, Star Fox 64 is better, but this was the one that influenced me the most to love Rail Shooters. Put out a Rail Shooter, and well... I am likely to get it.

#5 Sim City. I loved this game as a little girl. Eventually I got good enough that I could get most of the scenarios to a successful level. I loved the amount of fun I could get with this game.

Notable runners up: The Commander Keen Series, Archmage (oooooold Browser Based Game), Quake I, Terran Legacy (oooooold Browser Base Game), Warcraft I, Legend of Zelda: Majora Mask, Super Mario Bros 3, Super Mario Bros USA, Wizball, TMNT 3: The Manhattan Project, Pango, Space Invaders, Super Solvers Club, Where in the World is Carmen Sandiego, Secret of Mana Series, Earthbound, Earthworm Jim, Super Smash Bros, Various Pinballs, Tetris.. but yeah...

Yeah, it was hard to make the most notable ones in this list, but here they are.

-=-

Also, as per why Pokemon does not even place anywhere on this list (as I know silly things like, the character Silver is actually Giovanni's son, I am prolly going to need to note why this is not an overly influential game on me (also, because for some reason I have gotten a reputation as an expert, even though there are many people who know way more about it than me)):

Other influences in my list that made Pokemon just seem logical to have came about regardless:
* X-Com... big time. Pokemon is just a cutsy Japanese cRPG revision of X-Com. They also did a very poor job on it.
* Megaman. I am fairly certain that the big concept of Pokemon could be easily be set as another form of "Megamaning" (those of you on TvTropse will be well aware of this Trope)
* Cruis'n USA. In that it does not really desire to be realistic in how it brings stuff. I mean, considering some of the large amount of Nightmare Fuel in the game that can be controlled by a 10a or 11a Boy or Girl (who uses them against Team Bad Guy), how is it possible to have a realistic scenario? At least they are being a little more honest than other games.

I mean Pokemon just seems to me to be a process that was long in the works >.>

I just wish most of the coding on Pokemon was not so failish--by both Game Freak and fans of the series >.>

-=-

BTW, tagging a fair amount of the runners up.
Sim City

Sim City (ATST)

Genre/Style: Simulation/Construction/Building Sim
Release Date:
Cruis'n USA

Cruis'n USA (N64)

Genre/Style: Racing/Sports Car Racing
Release Date:
Earthbound

Earthbound (SNES)

Genre/Style: Role-playing/Third-Person 2D RPG
Release Date:
Earthworm Jim

Earthworm Jim (SNES)

Genre/Style: Shooter/Platform Shooter
Release Date:
Star Fox

Star Fox (SNES)

Genre/Style: Simulation/Space Combat Simulation
Release Date:
X-COM: Terror From the Deep

X-COM: Terror From the Deep (PC)

Genre/Style: Strategy/2D Turn-Based Strategy
Release Date: 18/APR/95
Cruis'n World

Cruis'n World (N64)

Genre/Style: Racing/Sports Car Racing
Release Date: 01/SEP/98
Super Smash Bros.

Super Smash Bros. (N64)

Genre/Style: Fighting/3D Fighting
Release Date: 26/APR/99
WarCraft II: Tides of Darkness

WarCraft II: Tides of Darkness (PC)

Genre/Style: Strategy/2D Real-Time Strategy
Release Date:
Mega Man & Bass

Mega Man & Bass (GBA)

Genre/Style: Shooter/Platform Shooter
Release Date: 12/MAR/03
Mega Man Anniversary Collection

Mega Man Anniversary Collection (GC)

Genre/Style: Shooter/Platform Shooter
Release Date: 22/JUN/04
Mega Man X Collection

Mega Man X Collection (GC)

Genre/Style: Compilation/Shooter
Release Date: 10/JAN/06
Mega Man: Maverick Hunter X

Mega Man: Maverick Hunter X (PSP)

Genre/Style: Shooter/Platform Shooter
Release Date: 31/JAN/06
Star Fox 64

Star Fox 64 (WII)

Genre/Style: Simulation/Space Combat Simulation
Release Date: 02/APR/07
Cruis'n

Cruis'n (WII)

Genre/Style: Racing/Sports Car Racing
Release Date: 27/NOV/07
Super Mario Bros. 2

Super Mario Bros. 2 (WII)

Genre/Style: Action/Side-Scrolling Platform
Release Date: 02/JUL/07
Super Mario Bros. 3

Super Mario Bros. 3 (WII)

Genre/Style: Action/Side-Scrolling Platform
Release Date: 05/NOV/07
Mega Man 9

Mega Man 9 (WII)

Genre/Style: Shooter/Platform Shooter
Release Date: 22/SEP/08
Secret of Mana

Secret of Mana (WII)

Genre/Style: Role-playing/Third-Person 2D Action RPG
Release Date: 13/OCT/08
The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask (WII)

Genre/Style: Role-playing/Third-Person 3D Action RPG
Release Date: 18/MAY/09
Xcom

Xcom (PC)

Genre/Style:
Release Date:
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http://qforq.gamerdna.com/game_post/ZAXekqz/what-are-your-top-5-games-that-were-most-influential-to-your-gamerdna

^ Oh BTW, apparently there was a contest on this I missed. It only just started to appear on my radar...

This is decidedly odd >.>
Hah, nice list. I'm happy to see somebody else put Cruis'n USA as one of their top games. I loved that game and you're definitely right on with the arcade feel. They did it well.

At some point while playing it with my friends I made up a song about my pink car. I don't really remember it anymore, but I do remember it being hilarious and repeatedly calling out it's pinkness, lol.
@colliny2k well, that is part of why it is fun. It makes next to no attempt to be this super realistic driving sim. I mean, you load it up, play it, and you have fun. I mean, even most super realistic driving sims make a large amount of blatant errors with how cars operate. The biggest example is that as soon as the camera enters the car, the dash board, steering wheel and hood of the car itself are gone. Also it become impossible to do, "mirror, mirror, shoulder, signal, shoulder" in those games in 1st person mode. This and other things that could be deconstructed from these "realistic games" generally just put them as elaborate arcade games. At least when you are putting on a Cruis'n game, you do not have to worry about putting on an air of preteniousness about the matter.

Though, I will note, I have heard this about Gran Tourismo, "all of the really good drivers I know are also awesome in Gran Tourismo"--and this case may have some merit as I have read through some of the stuff given here.

I may need to somehow grab a PS2 just for a copy of this game.
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