Winter!: Prepare for holiday gaming!
I am kind of sad and kind of glad that this game was not released in North America.
I am kind of sad, because this was what Super Mario Brothers should have been, really. I would have been more fun to play this version a long time ago.
I am kind of glad too... as this is a Nintendo Flag Ship Series. It is suppose to set the tone for what they want done on their hardware.
I mean, okay, we have Capcom releasing the same game every year (sometimes, twice a year)--and a few other companies that did that stuff.
This essentially is like an expansion package add on for Super Mario Bros. New sets of levels, "power downs" and the ability to choose between Luigi and Mario to play as.
I mean, if you mod a computer game, and only give that, you mostly have just created two plugins and a level set. It is not considered a full mod--and it is not even going to ever be considered a full new game.
This game, is like the previous one--just on steroids.
The levels are a bit more maze like--with various enemies in your way. The jumps are harder too.
Heck, they even have enough enemies on the screen that flickering starts.
Like I described in my review on the previous game in the series--I have taken to mostly only trying to completely the levels in "cool ways"
That is ways that generally are a long stream of what looks like total flukes that you have to wonder if that is what they are.
Game Traits applied to Super Mario Bros.: The Lost Levels (WII) by KatrinaTheLamia